Guild Quest: Co-op Boss Battle Game Online for 2-4 Players

Guild Quest is a co-op boss battle game online where 2 to 4 heroes fight one powerful boss as a team and win or lose together. It is free in your browser with no download. You are grouped with real players, bots fill any missing party slots, and a private room code lets you bring your own friends. Everyone chooses an ability at the same time each round, then the round plays out.

πŸ‘₯ 2–4 players⏱ ~4 min🎚 Medium🏷 Role Playing

About Guild Quest

Guild Quest is an original cooperative game on this site, inspired by the raid encounters of online role-playing games and reduced to a single fight of about four minutes. Nobody plays against anybody else. The party shares one goal, bringing the boss's health to zero before the boss defeats every hero.

Each player receives a different class at random. The Warrior can shield an ally or Taunt to pull the boss's attack onto a chosen hero. The Mage deals the heaviest damage and can chill the boss to weaken its attacks by a quarter. The Rogue poisons the boss, hits harder while it is debuffed and can make an ally dodge a whole round. The Cleric heals 30 health, blesses an ally for 30 percent more damage and can shield the entire party with Sanctuary.

The key feature is the telegraph. The boss always announces its next attack and its targets one round ahead, so the party can prepare a heal, a shield or a dodge. The boss also changes as it weakens: above two thirds health it strikes the most injured hero, in the middle third it hits two heroes, and below one third it attacks the whole party every round. It suits friends who like planning together.

How to play Guild Quest

  1. Work as a team to reduce the boss's health to zero. Everyone wins together or loses together.
  2. Each player gets a random class with no duplicates: Warrior, Mage, Rogue or Cleric. Boss health starts at 780 for two heroes and rises by 260 for each extra hero.
  3. Every round has a 15-second choose phase. All living heroes pick one ability at the same time, and for heals and buffs also pick which ally receives it.
  4. If you do not choose before the countdown ends, your free basic ability is used for you.
  5. The round then resolves: hero abilities take effect, poison and other effects are applied, and the boss carries out the attack it announced.
  6. The banner shows the boss's next attack and targets one round in advance. Shields, Taunt and Evasive Roll last for a single round.
  7. Heroes regain 10 mana each round. A hero reduced to zero health is out for the rest of the fight.
  8. The party wins when the boss falls, with the top damage dealer named MVP. The party loses if every hero is defeated or the boss survives 60 rounds.

Rules checked against the game on 2026-09-01.

Guild Quest tips and strategy

  • Read the telegraph before choosing. If the boss is about to hit one named hero, a Warrior's Guard Up or a Rogue's Evasive Roll on that hero wastes its whole turn.
  • Keep the Cleric's Sanctuary for the final phase. Once the boss is below a third of its health it hits everyone each round, and a 40 percent party shield is worth far more then.
  • Have the Rogue apply Poison Blade or the Mage apply Frostbite before the Rogue uses Backstab. The 40 percent bonus needs a debuff on the boss.
  • Bless the Mage, not yourself. Thirty percent extra on Arcane Blast and Fireball adds more damage than the same blessing on any other class.
  • Use Taunt to protect a hero who is nearly down in the first two phases. The boss picks the lowest-health target, and Taunt redirects that attack to someone who can absorb it.
  • Do not let everyone turn defensive. The fight is lost at 60 rounds, so at least half the party should be attacking every round.

Guild Quest FAQ

Is Guild Quest co-op or player versus player?

It is fully cooperative. All heroes are on the same side against a computer-controlled boss, and the result is shared. The MVP title for most damage is only a bit of recognition and does not change who wins.

How many players do I need?

A party is two to four heroes. If you have fewer people than seats, bots play the remaining classes. The boss's health grows with party size, from 780 with two heroes to 1,300 with four, so difficulty stays balanced.

Do players take turns one after another?

No. Everyone chooses during the same 15-second window, and then all actions resolve together. That keeps rounds short and means nobody waits for a slow teammate, since a missing choice defaults to a basic attack.

What is the telegraph?

It is a banner that shows which attack the boss will use next round and which heroes it will strike. The party gets a full round of warning to queue a heal, shield, Taunt or dodge for those targets.

How can the party lose?

There are two ways. Either every hero is knocked out, or the fight reaches the 60-round cap with the boss still alive. A hero who falls stays down, so losing the healer early usually decides the battle.

How many players do I need for Guild Quest?

Guild Quest supports 2 to 4 players. If a full table of real people isn't ready when you queue, MultiplayerHub fills the empty seats with bots instantly so the match starts without waiting.

Do I need to download anything or sign up to play Guild Quest?

No. Guild Quest runs entirely in your browser tab β€” no app install, no account, no email required. Pick a name and you're matched within seconds.

Is Guild Quest really free?

Yes β€” Guild Quest and every other game on MultiplayerHub is free to play, supported by ads rather than a paywall or loot boxes.

Can I play Guild Quest with a specific friend instead of strangers?

Create a private room from the Guild Quest page to get a shareable room code, or enter a code a friend already sent you to jump straight into their table.